Using a game-based learning model as a new teaching strategy for computer engineering

Authors: KRISTIJAN KUK, DRAGICA JOVANOVIC, DUSAN JOKANOVIC, PETAR SPALEVIC, MARKO CARIC, STEFAN PANIC

Abstract: Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.

Keywords: Game-based learning, learning model for computer engineering, Z-buffer algorithm, graphical algorithms

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